The Weapons



The Wave Motion Cannon is a secret weapon in development by Syndicate scientist. Using this thing is worth it even if you have to walk at 3 miles an hour. It can be used for secondary fire also, which is much faster.



The Campbell Equalizer is the standard TCTF weapon. It is your default weapon for most levels, and is not bad as long as you don't use up all of your ammo.



The Hughes Black Adder is a horrible weapon. It is illegally manufactured and is used mostly by criminals, including the Syndicate. Only good at 6 feet. Otherwise useless.



The SML3 Plasma Rifle is a good weapon for snipering due to its long range firing. A widely used weapon, you will find it a lot in gameplay.



The Phase Stream Projector is like a souped up Van De Graff pistol. Use to stun enemies, then physically hit them.



The SBG Man-Portable Mortar, or Superball Gun, is a really cool weapon, and pretty effective. When using, make sure enemies are in center of firing range, or they will just be knocked down with little damage and then attack you.



The Van De Graff is like a tazer. Use to temporarily stun enemies, than attack with fists and legs.



The Scram Cannon is not reccomended by me. It does not do very much damage, the firing rate is microscopic, and not all the missles hit usually.



The Mercury Bow sends out a blast of liquid mercury, making the damage of the hit and the poisonous mercury, killing most enemies in one hit.



The Screaming Cannon is the coolest weapon in the game. It's fire rate isn't very impressive, but considering what it does, it is definitly worth it. It releases an entity called the Screaming force, which drains the life force out of anything nearby.